Scott wakes up to find himself strapped to a chair in the attic as the monitor in front of him turns on to show the basement. This is divided by racks and a desk with a fan positioned on it.Ĭlosest to the player when coming from the trapdoor is two doors and a swivel chair positioned by a monitor system with two levers to the left and right, a Fredbear plush on the right side of the monitor system. Inside the room, there is a trapdoor positioned underneath a window leading to the outside centred in the area all the way on the opposite end of the player. The two hallways from the left and right sides of the player extend infinitely into an abyss that the two running endoskeletons are fabricated from. In the attic, the entire house is trapped in the spiritual realm of the enemies attacking the player character, and as such, it has the most convenient structure for everyone involved.
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